

- #DISHONORED 2 MOUSE ACCELERATION 1080P#
- #DISHONORED 2 MOUSE ACCELERATION UPDATE#
- #DISHONORED 2 MOUSE ACCELERATION ARCHIVE#
- #DISHONORED 2 MOUSE ACCELERATION PATCH#
- #DISHONORED 2 MOUSE ACCELERATION PC#
Getting a nearly rock-solid 60FPS on an RX480 with a 6700k 4.6 on Very High (though dynamic resolution is at 75 but if it dropped from 1080p at any point I couldn't tell). Considering I found less than half the collectibles, despite looking everywhere I could think of, and I know I shortcutted a couple of places at least, I'm quite happy to say that it feels like the game really wants to have that open, problem-solving focus of the original Thief series. I counted no less than a dozen different ways that I could have approached a half-dozen different things that I encountered within the chapter. Everything else was up to you reading the area and deciding what to do. You got a goal and a location marker floated in the direction of the goal. On top of that, the base goal was nebulous. I don't feel like the game wants to judge me when I kill (Emily even made a couple of positive leaning quips when I did so at the beginning of the chapter). So far, in the first chapter of D2, it feels like a proper Thief game. While combat was fun and really satisfying, it did (and, yes, I poo-pooed this concern the other day, sue me ) like that was the design goal. Dishonored was more similar than the Thief reboot in that respect but, much like the Thief reboot, it felt designed around stealth. Enter a location, receive a goal (sometimes specific, sometimes vague) and discover the myriad ways that you could navigate to and/or accomplish that goal. While stealth was the core mechanic in Thief, and certainly the preferable way to play the games, the series wasn't about stealth. Now, I did like the Thief redebootquel-whateveritwas but it felt like a modern take on first-person stealth. Holy.the positive comparisons to Thief is most definitely not misplaced. I plan on doing a second stealth/pacifist playthrough as Corvo afterwards, once I've got a feel for the game and the areas. I'm doing my first run as Emily, happily murdering anybody standing in my way. It runs reasonably well on my i5-4690 with 8GB of ram and GTX-760 at medium-low settings- it auto-detected at medium for everything, but I've turned down shadows and anti-aliasing as it was notably slow in some areas(like 10 fps), and I'm debating turning down some more settings for a more consistently high framerate. On the downside, my computer struggles in some parts- I've been working on tweaking the graphics options somewhat (along with spending a half hour before realizing that "friction" was the mouse acceleration option that was driving me crazy). I made it through the first couple areas, and it feels like the world is way bigger and less linear than the first game. I assume that if you pick Corvo, you'll still get the outsider's mark removed and lose all your powers, but Emily gets turned to stone instead, and Corvo is captured.
#DISHONORED 2 MOUSE ACCELERATION ARCHIVE#

If you have problems using a trainer in combination with Windows Vista, 7, 8 or 10 then make sure to run the trainer with Administrator rights and when needed in Windows XP or Windows 98 compatibility mode!.

#DISHONORED 2 MOUSE ACCELERATION PC#
In ALL cases this is a FALSE ALARM as NONE of the Game Trainers GCW contain known malicious code! More info in the PC Games FAQ!

When this happens use the original EXE to play online, else you could find yourself banned from the game! Some No-CD/Fixed EXE files work fine in Single Player mode but are detected to be modified when trying to play online.
#DISHONORED 2 MOUSE ACCELERATION UPDATE#
Always make a backup of the files that are overwritten by the File Archive, as the original files are usually required to update the game to a newer version or to play Online!.
#DISHONORED 2 MOUSE ACCELERATION PATCH#
Game or Patch Questions? Visit FileForums
